Don't know if xbox one controllers work better. 2) Paste the following code: Profile Device Input/0/Wireless Controller. ini file yourself you can do so, the structure is like this: 1) Open a text editor. I bought the ps4 controller over xbox one controllers because I thought they provided more functionality. I also figured out that if you want to code the. (I'm on windows 8.1, and I've toggled the exclusivity on/off) I wish there was a simple tutorial for using PS4 wireless controller with dolphin, such that it could generate rotation data and rumble. Question: Am I correct in assuming there is no real solution for having the dual shock controller generate tile/shake/rotate data and using that data to emulate the wiimote?īetween this post and one other post I found online, it looks like people are mapping the emulated wiimote tilt/shake data to keyboard, or in this post, using the analog stick to simulate rotation data.Īlso, I guess its required to have some program running in order to make use of all the ps4 sensors? I tried DS4Windows and more recently InputMapper, but whenever I have those running, I can't set the controller inputs correctly in dolphin. I've been searching online for a couple days now. I'm also new to using dolphin, and my setup is using the ps4 dual shock controller. I just want to use my right stick without it flailing everywhere (or failing to rotate properly) Hopefully it'll help, and get some advice to properly set my right stick. Since 5.0-11083, Dolphin can act as a client of the DSU protocol (often referred as CemuHook Motion Provider protocol), which enables the emulator to receive motion and input data from compatible applications implementing the server-side part of the protocol. And plus, it wouldn't be 'compatible' with the Wii. Just FYI, I do have an old Gamecube controller, but I don't have the hardware to make it work with my computer. Hell, even trying my actual mouse, I can see the Swing and Tilt options going everywhere. I can't get it to act like a true mouse cursor. Trying to set my name on Animal Crossing: Town Folk, the cursor rotates around and bounces between the V and Spacebar back and forth. For 'New Super Mario Bros Wii', I somewhat was able to get the tilt/shaking thing working. So anyway, this is kind of hard to explain. 'A' is my Triangle button, 'B' is my Square button, '1" is my X button, and '2' is my Circle button. I'm using my controller's right stick, with my left stick for moving the player character around. Using a PS4 Controller (using InputMapper to make it work with my PC). Anyway, I've been having issues trying to set the axis' of the Emulated Wiimote's shaking/tilt features.
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